Metro Exodus Review


Metro Exodus has a depressing, sad and somber tone. While some characters bring life to the world, others ruin perfectly placed moments. The game feels old and clunky on consoles but is oddly a refreshing take on single player shooters. Today, I’m going to be giving a review on Metro Exodus from 4A Games.


The game starts with the beloved silent protagonist Artyom tweaking with a radio at the top of a tower.  If you don’t know about the metro series at this point, you are being dragged in the middle and missing some key plot points. After an attack and some massive radiation, Artyom gets found by comrades and rushed back to the metro. When you come to you, get a Lecture from the captain who tells you to stop messing with that stuff and help the people trying to survive in the metro. Time moves forward, and you are with your wife and spot a train and shortly learn can communications were blocked, and the caption knew the whole time. This story turns from conspiracy to looking from a place to survive.

Silent Protagonist

Metro is a game that provides massive emotional experiences. However, some of that becomes a struggle when Artyom is not voiced but at the start of a chapter. Seeing things and having no response or even having people talk to you, ask you questions, and get back a void of nothing. Artyom being silent can and does ruin emotional scenes in the game. Without going into detail, I do think to keep the style for the old metro games here was a mistake.


When you play Metro Exidous, there are obvious branching paths to take. Some of the most interesting concepts Metro plays with is emotion. For example, you find a group of people in the primary mission, and the little girl asks you to bring her bare back to her. You have that as an option to do or not leading to an emotional player connected to that bare. Some of the paths will affect the ending of the game, and you may want to try doing somethings sneakingly if you didn’t like how the game ended.

Gunplay/ Walking

In the Metro, you feel heavy and sluggish which isn’t bad, but when you get snagged on every Little Rock you feel jittery. Let’s say movement leaves much to be desired while guns feel unique and fresh. The weapons of note are the pressurized rifle that shoots metal bbs and a new bow type weapon. Guns can also be upgraded from material found in the world or by pulling them off other guns. Weapons make this game fun and different while walking doesn’t feel right and feels a bit unresponsive.


Crafting makes sense in a game like this, but the biggest issue I have with the crafting is that everything is made with two crafting materials chemicals and screws. This works as intended I assume so you can’t just build a lot of bullets or craft the best mask. The problem is that most of your resources are going to go towards bullets and health since throwables aren’t used much. Why not tie in a cloth to clean weapons or wired freaky plants for medicine that can cause effects on you. I feel like it was just too simple and wasn’t expanded on enough.


The quest in Metro all have meaning. Your team sends out a scout for each area while you go and get the lay of the land. Yes, you can play the game linear, but honestly, I think the game plays like a charm with the new open world model. Side quest end up being a lot of fetch quest but can have some great moments tossed in. Missions are done very well, and Story missions are the best piece of content in the game, but sometimes people will talk over each other so sound can be a bit harsh.

The World

Metro has a beautiful world that feels lonely and sad. There are vast vistas with some exciting people tucked in. Everything from cannibals to a crazy religious cult. The world is also very unforgiving without staying on top of crafting radiation will kill, and Packs of wolves keep you on your toes and humble. With some breathtaking sections, the world is fully realized and hits that tone the game is trying to maintain. I think the world is the best part of the game period.


This game is poorly optimized for consoles. I played on PlayStation 4 pro and found some slowdown and frame drops at times. Also, my player feels like he has a tad bit of input lag in the movement and when aiming weapons. Controls aren’t able to be customized which isn’t much of a problem but needs to be said. The game seems to play much better on Pc which doesn’t come as a shock, but a little bit more love should be shown to ps4 and Xbox optimization.


I know this could have gone under the optimization tab, but I had to talk about this on its own. The sound quality in this game is surprisingly bad. Some of the worst sounds iv ever heard in a game. When moving it sounds like you have metal boots on the weapons have a wired cracking sound to them. NPCs talk over each other so much you will miss things the game is in dire need of a sound overhaul. That’s also not to mention one heavy weapon in the game that sounds like crap no matter where you shoot it from.


I know I seem down on the game, but I truly enjoyed my experience. From the emotional story to some of the great open worlds the game has to offer. Although, I do think things hold the game back like two crafting materials and a silent protagonist. Even with the game’s issues the parts that shine genuinely shine through. For example, driving the rail car for the first time.
In closing, Metro Exodus did keep me on the edge of my seat and made me wish the had voiced the main character. I do believe the game is no less than excellent. So yes it is worth a buy.

  • Metro Exodus
    7Total Score

    Metro is a fantastic game with a few hiccups with optimization and dialog. However, it hits the exciting world and story out of the park. Hopefully, this isn't the last we see of Metro.

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